![]() ![]() Basically, if this is the case, what will eventually happen is that one Gnome who is Idling can cause a catastrophic chain-reaction that reduces the resources other Gnomes have for finding paths/jobs, moving them to idle as well, which causes more resource-hungry calculations, which pushes more Gnomes into idle, perhaps due to some pathfind->time-out function or something. not sure whyĭo you find Gnomes set "idling" during these times? Gnomes who are Idling when they shouldn't be are usually doing so because they either can't find a path and/or due to so many cycles being taken up by other pathfinding activities or other issues. ans wat start when load after few mins lag starts. once i cleared some paths and made smaller "oders" at a time. Originally posted by dragonsphotoworks:not much water actually. My anti virus used to think nothing was running while Gnomoria was being played and start "background tasks" that almost killed the game I've seen people fight off 200+ on Youtube, the game is a slideshow Don't encourage massive raids by taunting the goblins too much, I have fought off a raid of over 50 goblins (inc Ogres etc) but that reduced FPS to well under 20 and made it hard to control the game. Just a handful of Gnomes constantly retriggering their pathing to reach somewhere that cannot be reached can screw the game very early on. I've found well access can sometimes foul up and I need to deconstruct a well and build another. ![]() ![]() They seem to use a much more complex route finding than - say - Zombies and really eat into CPU resource Don't allow too many Golems or build to many automatons. Light sources in Gnomoria are not calculated the same way as they are in 3D games. Lighting in Gnomoria is not calculted in the same way as in polygon based 3D games, I've found it's better all around to light everywhere than keep everywhere dark. Light everywhere! (stops zombies and seems to be better than chequerboard). Spiders off (if you can take the reduction in challenge that brings) ![]() all eating your CPU time without you even realising they are there. Zombies? a bit now and then, but spiders destroy yhe game as soon as you open access to any chasm, the gamew can hides dozens of them from you. Howevever I do turn off spiders in every game I play. I've not used that mod but have some very mature (80 years plus) kingdoms with 50+ gnomes running well. How does it work without the mod installed? Lag is nearly always caused by pathing in Gnomoria, howevever it's often things you don't know about that is eating the CPU time like spiders, zombies or, in some cases water. It's pre-release being pre-release -CheersĮDIT: it's also better than alot of released finish product software, I might add.Is it always the same map? Are you digging down immediately? Is there a large area of water present? Otherwise, don't worry, it's not a food fight. Going below them view-wise will stop this from being visible to you. So it's really noticeable if your gnomes run down to the mine for something. It is interesting to say the least but hopefully this will get squashed in a new version update, as the dev has just added a few features to the game that may've caused this bug to resurface (it's been doing this periodically but much more since november update, now lots more for last 2 weeks!). it kind of is humorous to see the gnomes that look to be gaurding but also tossing apples over my kingdom wall into the void. Not being rude but my games got 73 gnomes and 60-70 of them do that. Get used to it for now, it's just superficial, it's not phantom inventory or anything of the such game-breaking nature. however, when viewing levels ABOVE the mines, on the surface, and someone runs down there that consumed a drink (or sometimes food) earlier or a day or two before, you'll solely see the drink or food that was consumed, representing where they are BENEATH the level you are on, as if the ground WASN'T in the way. The food a gnome consumes might get hidden from display for the level you are on. They'd hit once in practice, and run away.įor people who see apples or milk jugs or whatever else (strawberries) flying around the map even moving through buildings. There was a wacky bug of the training grounds + that option set (above). Make sure AVOID COMBAT/ENEMIES is not set. ![]()
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